
Each award recipient is highlighted in blue.
Game of the Year
- GRAND THEFT AUTO III (DMA Design/Rockstar Games)
- BLACK & WHITE (Lionhead Studios)
- HALO: COMBAT EVOLVED (Bungie Studios)
- ICO (Sony Computer Entertainment, Inc.)
- MAX PAYNE (Remedy Entertainment)
Rookie Studio of the Year
- Bohemia Interactive Studio for OPERATION FLASHPOINT
- Adrenium Games for AZURIK: RISE OF PERATHIA
- Croteam for SERIOUS SAM
- Pseudo Interactive for CEL DAMAGE
- TimeGate Studios for KOHAN: IMMORTAL SOVEREIGNS
Original Game Character of the Year
- Daxter from JAK & DAXTER: THE PRECURSOR LEGACY
- Dante from DEVIL MAY CRY
- Ico from ICO
- Max Payne from MAX PAYNE
- Munch from ODDWORLD: MUNCH'S ODDYSEE
Excellence in Audio
- Marty O'Donnell & team for sound effects in HALO: COMBAT EVOLVED
- Erik Kraber & Jack Grillo for sound design in CLIVE BARKER'S UNDYING
- Harry Gregson-Williams for composition in METAL GEAR SOLID 2: SONS OF LIBERTY
- Josh Randall for sound design in FREQUENCY
- Thomas Engel, Rudolf Stember & Chris Huelsbeck for sound engineering in STAR WARS ROGUE SQUADRON II: ROGUE LEADER
Excellence in Level Design
- Fumito Ueda & team for level design in ICO
- Craig Filshie, William Mills, Chris Rothwell & James Worrall for level design in GRAND THEFT AUTO III
- Ghost Recon team for level design in TOM CLANCY'S GHOST RECON
- Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in TWISTED METAL: BLACK
- Toshihiro Nagoshi & team for level design in SUPER MONKEY BALL
Excellence in Programming
- Richard Evans for artificial intelligence in BLACK & WHITE
- Akihiko Tan & team for physics in GRAN TURISMO 3 A-SPEC
- Andy Gavin & Stephen White for programming in JAK & DAXTER: THE PRECURSOR LEGACY
- Jason Jones & team for programming in HALO: COMBAT EVOLVED
- Sherman Archibald, John Carmack & Ryan Feltrin for graphics in RETURN TO CASTLE WOLFENSTEIN
Excellence in Game Design
- GTA3 team for game play in GRAND THEFT AUTO III
- Fumito Ueda & team for game design ICO
- Lorne Lanning & Chris Ulm for story/writing in ODDWORLD: MUNCH'S ODDYSEE
- Peter Molyneux & team for game design in BLACK & WHITE
- Shigeru Miyamto & team for game design in PIKMIN
Excellence in Visual Arts
- Fumito Ueda & team for art direction in ICO
- Greg Griffith, Bill Harper, John Kim, Jordan Pitchon, Bob Rafei, Josh Scherr & Rob Titus for animation in JAK & DAXTER: THE PRECURSOR LEGACY
- Kazunori Yamauchi & team for modeling in GRAN TURISMO 3 A-SPEC
- Lorne Lanning & Farzad Varahramyan for art direction in ODDWORLD: MUNCH'S ODDYSEE
- Tetsuya Mizuguchi, Jun Kabayashi & team for art direction in REZ
Game Innovation Spotlights
- BLACK & WHITE (Lionhead Studios)
- GRAND THEFT AUTO III (DMA Design)
- ICO (Sony Computer Entertainment, Inc.)
- MAJESTIC (Electronic Arts)
- REZ (United Game Artists)
- CEL DAMAGE (Pseudo Interactive)
- FREQUENCY (Harmonix Music Systems)
- KOHAN: IMMORTAL SOVEREIGNS (TimeGate Studios)
- MAX PAYNE (Remedy Entertainment)
- SUPER MONKEY BALL (Amusement Vision)
Three special honors, selected by the Game Developers Choice Awards advisory board, were also presented at the ceremony.
Lifetime Achievement Award
- Yuji Naka - president and CEO of Sega's SONICTEAM, for the innovative and award-winning work he has produced during his career, including the creation of SEGA® mascot, Sonic The Hedgehog(TM).
First Penguin Award
- Hubert Chardot - for his risk-taking work on Alone in the Dark, a game that started the "survival-horror" genre.
IGDA Award for Community Contribution
- Jeff Lander - for his writings on game development, community building efforts and student outreach.
Pictures are available in the Photos page.