
Note: The Level Design Award will no longer be presented. It was determined that level design and game design are too interwoven. Exceptional achievements in level/scenerio design will now be reflected in the Excellence in Game Design category.
3rd annual Game Developers Choice Awards (2003)
Recipient
- Metroid Team for level design in METROID PRIME
Nominees
- Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in RATCHET & CLANK
- Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in THE GETAWAY
- François Pelland and Team for level design in TOM CLANCY'S SPLINTER CELL
- Pancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL TOURNAMENT 2003
2nd annual Game Developers Choice Awards (2002)
Recipient
- Fumito Ueda & team for level design in ICO
Nominees
- Craig Filshie, William Mills, Chris Rothwell & James Worrall for level design in GRAND THEFT AUTO III
- Ghost Recon team for level design in TOM CLANCY'S GHOST RECON
- Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in TWISTED METAL: BLACK
- Toshihiro Nagoshi & team for level design in SUPER MONKEY BALL
1st annual Game Developers Choice Awards (2001)
Recipient
- American McGee, Jim Molinets & team for level design in AMERICAN MCGEE'S ALICE
Nominees
- NOLF level design team for level design in NO ONE LIVES FOREVER
- Michel Ancel & team for level design in RAYMAN 2: THE GREAT ESCAPE
- SSX level design team for level design in SSX
- Christopher Foster, Tom Odell & team for level design in STAR TREK VOYAGER: ELITE FORCE