Nominees Named for Game Developers Choice Awards
Recipients to Be Announced at CMP Media's Game Developers Conference

SAN FRANCISCO, CA - February 11, 2003 - The International
Game Developers Association (IGDA) has announced the nominees for the Third
Annual Game Developers Choice Awards. The recipients will be announced at
the ceremony on March 6, during the Game Developers Conference (GDC), March
4-8 in San Jose, Calif.
Nominations were free of charge and open to all professional game developers,
regardless of membership or affiliation, ensuring that the nominees reflect
the international development community's opinions.
To be recognized by our peers is, without a doubt, one of the greatestforms of recognition we can receive," proclaimed Chris Taylor, President of Rookie Studio nominee Gas Powered Games. "As our industry grows and develops, we are happy to be a part of and recognized by, the great wealth of talent that is all around us.
The nominees are:
Game of the Year
- BATTLEFIELD 1942 (Digital Illusions)
- GRAND THEFT AUTO: VICE CITY (Rockstar North)
- METROID PRIME (Retro Studios)
- NEVERWINTER NIGHTS (BioWare Corp.)
- TOM CLANCY'S SPLINTER CELL (Ubi Soft Montreal)
Original Game Character of the Year
- Blinx from BLINX THE TIME SWEEPER
- Ratchet from RATCHET AND CLANK
- Rau from THE MARK OF KRI
- Sam Fisher from TOM CLANCY'S SPLINTER CELL
- Sly Cooper from SLY COOPER AND THE THIEVIUS RACCOONUS
Rookie Studio of the Year
- Arkane Studios for ARX FATALIS
- Day 1 Studios for MECHASSAULT
- Gas Powered Games for DUNGEON SIEGE
- Pipeworks Software for GODZILLA: DESTROY ALL MONSTERS MELEE
- Retro Studios for METROID PRIME
Excellence in Audio
- GTA Team for sound design in GRAND THEFT AUTO: VICE CITY
- Takayuki Kawagoe, Hideki Naganuma and Fumitaka Shibata for sound design
in JET SET RADIO FUTURE
- Jack Grillo, Rebecca Hanck, Erik Kraber and Yuan Liu for sound effects in MEDAL OF HONOR: ALLIED ASSAULT
- Metroid Team for sound effects in METROID PRIME
- Andrew Boyd, Chris Hegstrom, Robb Mills and Howard Shore for composition
in THE LORD OF THE RINGS: THE TWO TOWERS
Excellence in Game Design
- Romain de Waubert de
Genlis and Team for game design
in BATTLEFIELD 1942
- GTA Team for game design in GRAND THEFT AUTO: VICE CITY
- Metroid Team for game design in METROID PRIME
- Satoru Iwata, Yoshiaki Koizumi, Shigeru Miyamoto, Takashi Tezuka and
Kenta Usui for game design in SUPER MARIO SUNSHINE
- Splinter Cell Team Leaders for game design in TOM CLANCY'S SPLINTER
CELL
Excellence in Level Design
- Metroid Team for level design in METROID PRIME
- Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level
design in RATCHET & CLANK
- Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design
in THE GETAWAY
- François Pelland and Team for level design in TOM CLANCY'S SPLINTER
CELL
- Pancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL
TOURNAMENT 2003
Excellence in Programming
- Mike Biddlecombe, Scott Bilas, Bartosz Kijanka, James Loe, Eric Tams
and Chad Queen for programming in DUNGEON SIEGE
- Metroid Team for programming in METROID PRIME
- Mark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek
for network programming in NEVERWINTER NIGHTS
- Antoine Dodens and Team for graphics programming in TOM CLANCY'S SPLINTER
CELL
- Warcraft III Team for programming in WARCRAFT III: REIGN OF CHAOS
Excellence in Visual Arts
- Jonathan Chey, Ken Levine and Team for art direction in FREEDOM FORCE
- Tetsuya Nomura for art direction in KINGDOM HEARTS
- Hokyo Lim, Suzanne Kaufman, Dev Madan, Augie Pagan and Karin Yamagiwa
for art direction in SLY COOPER AND THE THIEVIUS RACCOONUS
- Nicolas Cantin, Frédérick Gagné and Benoit Sokal
for art direction in SYBERIA
- Jay Beard, Erik Medina, Jeff Merghart, Dan Mueller and Tim Neveu for
animation in THE MARK OF KRI
Excellence in Writing
- Denis Dyack and Ken McCulloch for writing in ETERNAL DARKNESS: SANITY'S
REQUIEM
- GTA Team for writing in GRAND THEFT AUTO: VICE CITY
- Daniel Vavra for writing in MAFIA: THE CITY OF LOST HEAVEN
- Craig Hubbard and Team for writing in NO ONE LIVES FOREVER 2: A SPY
IN H.A.R.M.S. WAY
- Clint Hocking and JT Petty for writing in TOM CLANCY'S SPLINTER CELL
About the International Game Developers Association (IGDA)
The International Game Developers Association is a non-profit membership organization that advocates globally on issues related to digital game creation. The IGDA's mission is to strengthen the international game development community and effect change to benefit that community. For more information on the IGDA, please visit www.igda.org or e-mail info@igda.org.
About the CMP Game Group
A core provider of essential information and community to the professional game industry, the CMP Game Group includes the Game Developers Conference, Game Developer magazine, Gamasutra.com, the Independent Games Festival, and the Game Developers Choice Awards. For more information, please visit www.cmpgame.com.
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